Three day collaboration in the Old Market Theatre in Brighton to investigate the use of VR technology and projection in performance. A 20 minute performance was created which comprised of three scene.

The first scene, Chair, looks into field of view and a prop that can sit between two states (the real and the improbable).

Geometry investigated relationship between the dancers.

And, the final scene Negative Space plays with architectural scales and light.


Creative Direction, Code

Tech Used

Unity3D, ShaderForge, StreamVR, HTC Vive, OSC


Christopher Allen, Annie-Lunnette Deakin-Foster, Tommaso Lanza, Dave Meckin, Rebecca Bassett-Graham, Georgia Godfrey